I Have to Level a Class Again to Get Heritage Armor

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We have a big 1 today, equally redditor kalamari__ noticed creative person Arthur "Handclaw" Lorenz completed his goal of creating unique racial armors for all classes. The idea is to have each race and accept class-specific armors for them, which would add together a whole lot of diversity and racial identity to the game, and Lorenz has managed to create between 5 and 10 unique grade armor sets for each race (depending on the bachelor classes to the specific race pre-Shadowlands, when all races get to be Death Knights).

In total, he's created 189 (one-hundred-80-nine!!) new armor sets, with the biggest numbers coming from Trolls, Blood Elves, Dwarves and Goblins, as they got 10 armors each , and with Highmountain Tauren and Lightforged Dranei having the least combinations, with 5 pieces each. Pandaren even get both Alliance and Horde variations! Nosotros'd already covered some of these entries, but in that location'southward so much more to check out.

We can't stress plenty how astonishing these sets are and only how much work went into them, but it'due south time you saw that for yourself, with added comments from the human being himself. Besides, yous should absolutely bank check out the full galleries over at Lorenz's Artstation every bit well, as they besides feature some older concepts that aren't present hither and more detailed images for each armor set.

GNOME

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- The Warrior was ane of the first sets created in this project. I had a Wielding Mask inspired helm on my mind for years.
- From the very offset, I wasn't likewise happy with the hunter design. After finishing all core races, I took a look at it once again and decided for a new jetpack themed outfit. (Disengage in style!)
- For the rogue I wanted to create something whimsical at the time. A "stealth adapt" with a little mechagnome nod.
- For the monk I enjoyed the idea of using a cog as the strawhat equivalent to the pandaren style.
- (Mage) Back when designing this, I wanted to create a magister type of ready with a gnomish flair.
- Many gnomish "priest" npcs have been chosen medic so for them I went for a literal arroyo. Ane thing I experimented with was having untypical shoulder pads via the drones.
- Dorsum then, I idea I needed at least one ready with a pointed hat, and Warlocks got the honor.
- (Tinker new class) Earlier this project began, I had a test run with a few dissimilar races. The tinker armor was one of them. It originally was meant to be a starter type gear for a gnome tinker, but I've updated it to include the tinker backpack and added details.

TAUREN

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WORGEN

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- (Warrior) I wanted to create a footman equivalent for the worgen. Gilneas would embrace the symbol of the wolf and contain information technology into its armor, making information technology easier for homo and worgen soldiers to work together as both take a "wolf head"
- (DK) For the second version I wanted to add more of a wolf theme to the set up to make information technology singled-out for worgen, Too every bit adding a long coat.
- (Hunter) It is pretty clear that this is based on Greymane's master peel in Heroes of the Tempest. To me, that is just the correct design management for worgen hunters.
- For the Rogue I wanted to experiment with disproportion using the collection model system. Primar design direction was a Jack the Ripper inspired fix for the worgen. In early drafts I fifty-fifty had loose chains hanging from his hands.
- For the druid I wanted to find a middle ground between Gilneas and Druidisms. A set that could be worn by the gilnean Harvest Witches.
- (Mage) This ane was meant to have a very aristrocat-ish aureola to him. Fine clothing, gold adornment all around.
- (Priest) A pattern element that was everywhere in early concept art of Gilneas were the lanterns.

TROLL

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- (Warrior) For this set I wanted to explore a full set of armor made of wood inspired by the Spiritshield Mask helmet in Zul'aman
- (DK) The Darkspear introduced as to Bwonsamdi during Zalazane'southward Fall, so information technology felt just correct to have this set based on the Loa of Decease.
- (Shaman) At the fourth dimension I drew a bit of inspiration from a troll seen in the cine, often referenced as "Zappy Male child" in the community.
- (Druid) As the first troll druid to appear in WoW was using a tiger grade, I went for that theme. This first draft was a flake too cartoony and hence I revisited it.

DRANEI

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Blood ELF

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DWARF

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GOBLIN

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Warriors get two versions in this ane, the Bruiser and Footbomb.

Dark ELF

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FORSAKEN

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ORC

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Homo

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PANDAREN (Brotherhood)

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PANDAREN (Horde)

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KUL TIRAN

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ZANDALARI

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Nighttime Atomic number 26 DWARVES

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- I felt that the current heritage armor set is a good fit for warriors already, so I explored a different theme. I decided for a blacksmith inspired design to requite its ain singled-out identity.
- The set is meant to along with the Dark Atomic number 26 Paladin mountain. As the Night Irons are a more than darker/sinister race, I want its design to exist more threatening. On the back he would have the libram hanging from his belt.
- (Shaman) Ragnaros is a big part of the Dark Iron lore, so I thought fire would be a good matter to design around.
- (Hunter) It started out with a more simple dark atomic number 26 version of a rifleman. But I've been reminded of the corehounds and thought, they could be a nifty claw to spice information technology up.
- For the dwarven rogues, information technology was of import to me to leave their beards exposed. Since I didn't want another hood, I went with a mask, which was actually inspired by Fable Bandits.
- To give the dark fe monk a unique spin, I went for an innkeeper theme. I wanted to avoid a brimmed hat, then I tried out the
- (Priest) The "Black Anvil" is an important artifact for the Dark Atomic number 26 dwarves, so it was a proficient fit as a theme for the set. I tried also a helmet version instead of the hood, just I decided the hood worked better.
- (Mage) I went for a rex-y approach as Sorcerers have an important role in Nighttime Fe society, including the Sorcerer-Thane Thaurissan in BRD.
- (Warlock) My initial design went for a pure fiery expect with a lot of reds and yellows. Overtime, I realized that it didn't stand out and so I tested other options: after testing fel light-green I went with this shadow flame management.

MAG'HAR ORCS

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- (Warrior) This prepare is based on the Blackrock Clan while taking aspects from Blackhand's blueprint. While in that location is already a pretty good Blackrock Gear up, the newest tech allows new possibilities with 3d elements for the gloves and boots.
- (Shaman) I decided to go with a Frostwolf clan themed fix. While there was a Frostwolf set in WoD, it was merely available to leather classes, while Shaman & Hunters were unable to utilise information technology.
- (Hunter) This one is based on the Thunderlord Association. Like to the Blackrock set, there was a set up themed around them already in the game. Simply with the new tech available since Legion, new ways to pattern armor are possible.
- (Rogue) This one is based on the shattered hand clan encountered in WoD. Since the armor is intended for role player characters, I refrained from replacing the hand, to let players to utilise whatsoever weapon they want.
- (Monk) My initial plan was to make a Burning Blade monk like I did with my orc armor line. But some of the WoD "monks" were Laughing Skull orcs, then I decided to requite this direction a go.
- This i focuses on the Shadowmoon Clan and their Darkcaster Shadow Priests. The helmet is also in reference to Ner'zhul'southward skull facepaint.
- (Mage) The Bleeding Hollow clan didn't receive a proper blueprint of their ain in WoD, instead using armor from classic. For that reason I wanted to base on gear up at least effectually them.

HIGHMOUNTAIN TAUREN

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In comparision to the Thunderbluff Tauren, I decided to not utilise Totems equally part of the design. That is due to various totems existence available either trough the heritage armor or useable items from a vendor in their capital city.
- (Warrior) Themed after the Bloodtotem Tribe.
- (Shaman) Based on the Rivermane Tribe.
- (Hunter) Based on the Skyhorn tribe.
- (Druid) Based around Eche'ro. As Cenarius blest Huln Highmountain due to him saving Eche'ro, I thought it would be a fitting theme for the Druid gear up.
- (Monk) Based on the Drogbar. As the Stonedark Drogbar played their part in uniting the Highmontain tauren, I wanted to give them a little nod through 1 of the sets.

NIGHTBORNE

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- (Warrior) Based on Spellblade Aluriel of the Nighthold Raid, I felt this management offers a distinct design with a more elite entreatment. I was thinking of going with a more than regular Suramar guard wait, but I felt information technology would be look like low level gear.
- (Hunter) Based on Nighthuntress Syrenne, rare spawn and hunter champion.
- Inspired by Arluin, an NPC you lot encounter during the Suramar questline. For rogues I wanted the gear existence based more than on the style worn by the civilians instead of the military machine/royalty.
- (Monk) This design is based on the Arcan'dor tree. As storywise it represents the nightborne being freed from their mana thirst, I felt it would be a expert fit for the monk.
- (Priest) Based on Star Augur Etraeus. While he isn't a priest, I felt the design would exist a good and singled-out fit yet.
- (Mage) Inspired past some nightborne gear too every bit Grand Magistrix Elisande
- (Warlock) Went with a general nightborne design with the legion colour scheme. Initially I was thinking about mixing in some Nightfallen design elements like rags, giving them an outcast vibe, but I decided against it in the end.

LIGHTFORGED DRANEI

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- For the warrior I wanted to keep the Crystal elements to a minimum to differentiate it from the Paladin. In the first designs I wanted to give information technology "armored brow" akin to the Custodianship set from Ulduar, but it evolved into a full helmet over time.
- For the Lightforged Paladin I wanted to brand a set inspired by the WoW Judgement set, but mixed with Draenei/Naruu design elements.
- (Hunter) With the regular draenei I had a "ranger" approach to its design. For the Lightforged I wanted a more than high tech design, hence the stronger use of crystals in its design.
- (Mage) In the kickoff draft, the colour scheme was very similar to the Priest set. To brand it more distinct I decided to employ silvery as the main color.

VOID ELF

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- The warrior draws the nigh from the existing heritage armor, but also influenced by armor worn by the Highelven Swordman unit of measurement in the warcraft 3 campaign. Also, making stronger use of the "void crystals".
- (Hunter) For the ranger I wanted to make something akin to a ranger, but with a twist of their own. What if instead of a quiver, they used the void to create arrows from nothing? To help that idea I gave him ane "mutated" arm.
- For the rogue, I fabricated the conclusion to non give him a mask in a traditional sense. Why cover your face up if you tin hibernate it in a shroud of void energy?
- (Monk) The eye motif was built-in from the idea of the "third eye". I initially wanted to take the helmet be a tertiary middle, but wasn't happy with the results. In general,
- (Priest) Influenced by Voidcallers and one of the first Voidelf items found in the files, a lantern off-hand, I decided to make lanterns a design element for this class.
- I wanted the mage to be more traditional than the other voidelf classes, so I didn't become crazy with Voideffects. Ane affair I am curious near is if it possible to give players like sleeves similar Lor'themar Teron in his newest model in WoW
- The Warlock is meant to be the most liberal user of Void energy, displayed by void tentacles grasping from his shoulder pads into our reality.

MECHAGNOME

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- As Mechagnomes have replaceable limbs, I wanted to use the fact to give the Warrior "beefier" arms. This ane is of a more than experimental nature because of that.
- (DK) A modest nod to the Terminator Skeleton felt like a skillful fit to Mechagnomes.
- (Rogue) For them I wanted to go with the Junker theme. Gnomes going through the heaps and stealing parts.
- (Monk) The full general idea with the Mechagnomes was: How would a Mechagnome enhance himself for his function? As the 'martial art' class, I decided to give the monk boosted arms every bit part of their "shoulderpads".
- For the Mage I combined gears into his design, which should spin and peradventure glow during spellcasts.
- (Warlock) Every bit part of this character I felt he needed a fuel tank filled with fel free energy to further enhance his capabilities as a warlock.
- (Tinker new class) As ever, there is my little push for Tinkers on Gnomes and Goblins. The backpack is inspired past the robot fought at the finish of the Mechagon dungeon.

VULPERA

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Once again, cheers to Arthur "Handclaw" Lorenz for this truly incredible and massive slice of fan art, showcasing the amazing creativity and passion the WoW community can produce! Perhaps even Blizzard might take note here and have a chat with the man?

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Source: https://www.icy-veins.com/forums/topic/49704-incredible-class-armors-for-each-race-concept-art-189-sets/

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